vampillage
Wait until you see the map before clicking start. Loading may take a while. We quite overestimated web capabilities, so if you want to play the full version of the game, then download the builds for win/linux/macos from that page or github
A game by yaroyanuo and kaiva-morphin for Bevy Game Jam 5.
In this game a vampire is forced by his hunger to pillage a village and kill the innocent civilians who inhabit it. He gets to killing every night, but during a day he is forced to hide from the angry villagers. And this happens every day and night in an endless cycle.
Controls:
WASD - movement, LShift - Dash.
If you are experiencing lags, press F4 (try not accidentally pressing with Alt for your own good). This will stop some graphical updates and improve performance.
Game tips:
During daytime: The vampire is weak, and civilians are fierce. Try your best to not come to close to them, so they don't notice you. If they do, they will try to come close and kill you in melee, so the only option is escape.
During nighttime: The vampire starts his hunt for blood. Kill every powerless human being. But be aware of inquisition. They will try their best to kill you with silverware, pine cones, and garlic.
The unholy abomination that is our code:
https://github.com/Kaiva-Morphin/vampillage
Credits:
character base - from Free 16x16 Philippine Mythological Creature Sprites by Shade under CC0
fire animation (downscaled)- Particle FX 1.2 Free by Ragnapixel under Creative Commons Attribution v4.0 International
dash cd - Whoosh / Dash by Kastenfrosch under CC0
Scary Church Organ by FoolBoyMedia -- https://freesound.org/s/218201/ -- License: Attribution NonCommercial 4.0
Village Theme by gesornoud -- https://freesound.org/s/465396/ -- License: Creative Commons 0
Escape from danger by BloodPixelHero -- https://freesound.org/s/591376/ -- License: Attribution 4.0
Comments
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Great graphics and audio, promising concept. The WASM viewport is very small and hard too see. Binding the dash to LShift made it quite challenging to control the character. It was also not immediately clear what the upgrade screen wanted me to do, I thought it bugged out stuck on a stats screen at first.